I’ll point out everything you need in the guide, but here are some things especially that we will be working towards over time, that require us to take very certain actions or order of doing things. Some achievements require you to work at them continuously through the game. The "Rumblings of Discontent" side-quest: the negative consequences of resting too much includes - but may not be limited to - automatically failing this quest (but triggering a bug that leaves it "ongoing" in your quest log).The "Circles in Red" side-quest: the negative consequences of resting too much includes - but may not be limited to - automatically failing this quest and the death of a few non-player characters, including the merchant Mechela.From the moment of starting the quest in question:.
If you're interested in this in advance, the time-sensitive quests are: If you follow the walkthrough and take heed of the warnings to not yet rest, all will go smoothly.
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As such, after/whilst obtaining free rest, the walkthrough will also focus on finishing these time-sensitive quests as soon as possible so that we don't have to worry about them, and can then rest as much as we want. Be aware however that resting in the game will "progress time" in such a way that quests that are "time sensitive" will trigger negative consequences if you do not resolve them quick enough. Rest/sleeping will replenish all your party's stat pools, health, and remove status conditions (referred to as 'Fettles' in the game), so rest is quite important for making skill checks easier (more stat pool resource to work with) and battles safer. Upon entering each new milestone location, the walkthrough prioritises obtaining free rest. In only one of the paths from the divergence point will we progress far enough to hit the final point of no return after The Bloom, in entering the endgame portions of the story within The Labyrinth. In each path from that divergence point, we will again enter a point of no return when entering The Bloom. We will be keeping a permanent save file at Miel Avest, as mentioned above, which will act as our divergence point - from this divergence point, we will have two paths to progress the game on, making our companions love us on one path, and making them despise us on the other. By the time we enter the Valley, our primary party companions will each have a "neutral" opinion towards the main character.įrom the Valley of Dead Heroes, we hit another point of no return as we reach Miel Avest. Leaving Sagus Cliffs is a point of no return as we transition to the Valley of Dead Heroes. We will initially start with a set of locations to explore, known as Sagus Cliffs. This point of divergence happens at a location in the game called Miel Avest. There are a limited number of opportunities to influence their opinions, and so it is for these two achievements in-particular that we will keep a saved game file and diverge briefly to unlock some achievements on our path to Despised, before then reloading that saved game file and continuing on down the path of unlocking other achievements as we reach for Beloved. This would appear to be quite difficult at first, as there are two achievements - "Beloved" and "Despised" - that contradict each other, and the Despised achievement in-particular requires vigilant attention of how you impact the opinions of the companions in your party. We will be unlocking all the achievements in essentially one single play-through. Structure One Playthrough with a "Divergence" Point The walkthrough you're reading now, however, will lay out a roadmap to unlock all the achievements in the most optimal method I could find. I could only find one walkthrough that was pretty good, and even then that particular walkthrough required the reader to plan how they were going to unlock achievements. Unfortunately, it doesn't seem to have much walkthrough coverage online. I find Torment to be an enjoyable but flawed game.